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- 04-09-10 13:55 - 0 comments

Greetings Daevas!I started writing Getting to the Core with the promise that I would cater to the Core gamer, the guy who wishes he could play 30 hours per week but who can only manage 15. The Core gamer is the lady who really knows her stuff and can play her toon well but doesn't have the time to run with the top guilds or the energy to raid all the time. As we approach the launch of Final Fantasy XIV, I thought I should revisit the Core concept one more time to analyze whether or not FFXIV is a fit for the Core gamer. I'll do it with a simple five-question quiz.

1. Are you a fan of the Final Fantasy franchise?
Long-time Final Fantasy fans are used to learning a different system with just about each new release. Just think about the differences we saw between FFIV and FFVIII:
  • FFIV had party members coming and going instead of with us from start to finish. Players got to choose between a few spells as one character remembered the magic he had forgotten.
  • FFV introduced the job system. While the characters were static, their roles changed greatly depending on the job we set them to.
  • FFVI used Espers to teach magic and summons. Players came and went. We had special moves to execute that were unique to each character.
  • FFVII gave us Materia as the method for learning magic and summons, and Materia could be socketed into gear to change its properties. Getting the right combinations of Materia was key. Characters had special moves we had to unlock. One character even died!
  • FFVIII employed the controversial Draw system of stockpiling magic from enemies. Finding enemies with rare spells was a joy at times. Also, gunblades!


Clearly, Final Fantasy fans are used to learning a new gameplay mechanic with each release. This is a good thing, because FFXIV is different from any other title in the hallowed franchise, too. Expect to spend 2-3 hours learning how to manipulate the mechanics of classes, skills, and Guildleves at the basic level; it'll take much longer to master the intricacies. People who are not Final Fantasy fans will be annoyed by an MMO that is so different from everything else on the market.

2. Did you play Final Fantasy XI?
Gamers who played FFXI for more than a couple of months will have a leg up on gamers who did not in a couple of areas. First, they will be better equipped to deal with the wacky controls of FFXIV. Second, they will be accustomed to the concept of slow but steady progression centered around a story rather than expecting a quick trip to the cap for some epic gear and mobs.

The controls in FFXIV are, in a word, very unusual for an MMO. First, I find it next to impossible to use the WASD keys by themselves to move. The A and D keys make my character turn at a right angle and move left and right, respectively. Meanwhile, the camera stays fixed, so I see my character moving from the side view. In order to turn the camera to see what was ahead of me, I need to use the right mouse button or the camera control keys (IJKL). In the end, I found I could move very smoothly by using WJSL. This meant using two hands to move and letting go of the mouse, certainly an awkward control scheme for the average North American gamer. I could tell it would be a terrific scheme for a controller, though. Using the left analog stick to move forward while changing the camera with the right analog stick is standard on most console games. Since FFXIV also releases on the PS3, this makes sense.

Two other control settings that are counter to my MMO intuition are the use of the number pad "-" key to open the main menu instead ESC and the use of the space bar to open the chat menu rather than Enter. It takes some getting used to, but opening the main menu with a key on the right side of the keyboard allows players to keep moving forward while opening the menu. Since FFXIV does not give players the ability to jump, the space bar goes unused outside of chat, making it the perfect key to open the chat box. Again, these controls are different from what most PC MMO players are accustomed to.

The final way worth mentioning that controls in FFXIV differ from the norm is the Active and Passive systems. In FFXIV, your character does not run around with his sword drawn all the time. With weapons stowed, players are in the Passive mode. This is the mode for talking to NPCs and logging out of the game. To attack enemies, players must draw their weapon and enter Active mode via the F key or clicking an icon on the action bar. As with the other controls, this slight difference will have many gamers puzzled.

In the end, FFXI veterans are more likely to forgive a design intent with the controls that is contrary to the norm than people who never played FFXI. That doesn't mean that gamers who did not play FFXI will hate the game, but I must honestly acknowledge that the controls are very awkward for no good reason.

Also recognize that FFXIV is not a game where you speed to the top and get to the "real" content. FFXIV is about story and slow progression. You see your character in the major cut scenes, and you can count on levels to come slowly. It's about the ride in this game--not the destination.

3. Will you be playing FFXIV four hours per day or less?
This is a key factor. Square Enix designed FFXIV from the ground up to be a better fit for casual gamers. As such, a lot of systems are in place to support short gameplay sessions each day instead of marathon sessions daily.

Take the Guildleves as an example. Currently, Guildleves are on a 48 hour timer. This means you can only complete the same Guildleve once every 2 days. In the lower levels (less than 20), you can burn through all of your battlecraft Guildleves in about an hour. Then you have to choose either fieldcraft (harvesting) or local (crafting) Guildleves. But be warned: if you go through all of them in one play session, then you really have nothing to do the next day.

Then think about the Surplus XP system. Play the same class long enough and you start to get reduced XP because the game really wants you to hop around from class to class. How long does it take for this to happen? Well, that depends on your play style and efficiency, but the game is designed to allow for about 8 hours of play in a one week span at 100% XP and skill gains. After that, XP and skill points earned gradually reduce to 0% after roughly the 15th hour of playing the same class in a one week period.

I must state the obvious here as a caveat: Square Enix will be adding story quests to the launch version, and I have not experienced the depth of Guildleves at the higher levels. But I have to be honest about the way the game is now. You can play about 2-3 hours before you need to make a decision. Do I burn through all of my content for the next two days, or do I log off and save some for tomorrow?

4. Can your computer run the game well?
Trying to run a game on a machine that cannot handle it can negatively color your perception of the game (see EQ2 at launch, Vanguard, or Age of Conan). Now, I hear what you are saying. But Vanguard had piss-poor optimization at launch! You are right. It did, but some of the people who complained about the game were trying to run it on the bottom of the required specs. Same thing will happen with FFXIV.

I run a Core 2 Duo E7500 processor @2.93 GHz with Win 7 32bit as my O/S. I have 4GB RAM and a Radeon HD 5770 1GB graphics card. My hard drive is a pedestrian 1TB Seagate Barracuda @ 7200RPM. My graphics card, which is a terrific mid-grade card is the best piece of hardware in my case. I get terrific performance (40ish FPS in the fields with FRAPS and Vent running in the background, 20-40 FPS in the city), but I would not recommend anyone attempt to play with much less than I have, especially on the graphics card end.

People who try to run FFXIV on less than my specs must be prepared to deal with some frustrations in performance. I haven't seen what my machine does in a raid situation yet, but I assume it will drop me down to 20FPS or so, like in the busy parts of town. A lesser machine, especially a lesser graphics card, likely will drop down to teens or even single-digit FPS.

To see if your rig can run FFXIV, check the system requirements. For help upgrading your system, look at the Graphics Card Matrix and the Processor Matrix.

5. Do you want to like Final Fantasy XIV?
I hold a strong belief that people almost never enter a gameplay experience with an open mind. Either you are a fan (see #1 and/or #2) and want FFXIV to be good, or you are not a fan and are looking for any excuse to write off the game as a failure.

FFXIV has flaws, many of which will not be fixed by some miracle patch at launch (no auction house, mana regen issues for Disciples of Magic, Guildleve timers that suck so hard when you disconnect and your active Guildleve fails, UI lag, and more). If you are hoping to like FFXIV, you'll probably be able to overlook these flaws and find your enjoyment. If you are only curious, you're probably going to use these issues as the basis for your decision to dislike FFXIV.

Parting Thoughts
Time to tally up your score. Use this as a loose guide when deciding whether or not to add Final Fantasy XIV to the shopping at cart at your favorite online or local retailer.

How many questions did you answer "yes" to?

  • 5 out of 5: You should pre-order FFXIV right now. Put it off no longer. Start working on getting into a good linkshell now. You'll have a blast.
  • 4 out of 5: FFXIV is a safe bet for you. It's unlikely that your one "no" answer came to #5, so try it during open beta and see how it goes. Make sure your computer can handle it and you have an understanding of the play style FFXIV offers.
  • 3 out of 5: FFXIV is a gamble for you. If you did not answer "yes" to #1 or #2, I fear the game may be too different from the MMOs you are used to. If you did not answer "yes" to #5, you likely won't be able to look past the game's current flaws. Try the open beta and see if you can get used to the controls and gameplay mechanics. If you get comfortable with them now, you will have more fun at launch.
  • 2 out of 5: FFXIV is too risky to buy at launch. Think of trying the open beta. If you fall in love with what you see, reconsider that pre-order. Poll your friends to see who else will be playing. That could increase your enjoyment. If you are bothered by some of the design elements, wait around for the PS3 launch in March 2011. By then, a lot of those problems should be fixed for you. Also, if you own a PS3, you can skip the computer upgrades by playing the game on your PS3.
  • 1 out of 5: You won't like FFXIV right now, so don't buy it. Avoid open beta. The game's current build won't do much to change your mind. See if you can get a buddy key or a trial around the time the PS3 version launches in March 2011 if you have a lot of friends playing. Keep your eye on the FFXIV community and see how people are reacting to the game and its patches. You may need to upgrade your computer to play the game, and you want to be sure the expense works out for you.
  • 0 out of 5: FFXIV is not the game for you. You don't want to like it, and you won't. Stay far away from open beta, or you will hate the game forever. If a ton of your friends are playing, ask them about the game after the PS3 launch in March 2011. See if you can try it at a friend's house. Price the upgrades you will need to make the game run well on your computer, and then consider if the expense is worth playing a game with your friends. If they seem to be in for the long haul and some of the launch problems are resolved, you may be upgraded to a 2 out of 5 on this quiz. Refer to that section of this quiz when the time is right.


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- 04-09-10 04:17 - 0 comments

Greetings Daevas!The Homepage has a Brand New Look

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- 03-09-10 09:08 - 0 comments

Zarik of the Role-Playing Coalition has recently notified FFXIVCORE that the vote within the RPC had recently concluded with Besaid voted as the unofficial RP server for FFXIV. Those of you with interests in role-playing may want to think upon the Besaid World as a possible home.

The RPC is the largest collection of dedicated Final Fantasy XIV linkshells/companies with the dream of creating a prosperous and easy to join role-playing environment for FFXIV. Currently it includes many RP linkshells/companies, freelance role-players, and various supporters. Those with even a small interest in role-playing should look them up! The RPC also looks forward to creating friendships with the non-RP community and will treat them respectfully, asking only the same in return.

In other news, the RPC also has plans for creating a newspaper similar to the Vana'diel Tribune from FFXI. To see the preview teaser simply click on the banner below. The first full issue should be coming sometime in the future, likely after launch.

http://www.ffxivcore.com/gallery/1283380122/gallery_96_7_52377.jpg

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- 03-09-10 08:00 - 0 comments

The Boar Spear, Part 1

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- 02-09-10 22:23 - 0 comments

FINAL FANTASY XIV Beta Version Update (Sep. 2)

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[Date & Time]
Sep. 2, 2010 at 11:30 (PDT)

[Affected Services]
FINAL FANTASY XIV

[Important Update Details]
- An issue wherein a player may fall through the terrain if they change equipments while moving has been addressed.

- An issue wherein a player would not be able to progress with the quest "Fire in the Sky" if they disconnect from the game during a certain event has been addressed.

- An issue wherein the screen may remain blacked out after the completion of a certain event has been addressed.

- A counter measure has been implemented to prevent an error from occurring when a player moves near the Conjurer Guild in Gridania.
* Due to this measure, certain graphical effects will be limited in certain areas.


Square Enix Account Management System Congestion: Follow-up 2

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We would like to take this opportunity to provide an update regarding the congestion of the Square Enix Account Management System.

Currently the Square Enix Account Management System congestion is ongoing and we apologise for the inconvenience. If you receive an error please wait a while and try again as our technical staff are doing their best to solve the problem.

In light of this we have decided to temporarily restrict the number of FINAL FANTASY XIV Open Beta Test registrations codes being given out. If you are unable to receive a registration code please wait a while and try again later.

Once again we apologise for any inconvenience this may have caused you.


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- 02-09-10 22:21 - 0 comments

John Corpening knows how to make a good impression.

Like most of the folks who work at the studio, John is a multi-talented and creative individual.  In addition to his duties as lead programmer on the Guild Wars 2 Tools Team, John carves some of the coolest, most intricate ink stamps you’re likely to see. This weekend at PAX, we’ll be using John’s handmade Guild Wars 2 stamps as part of our interactive PAX trading card game.

The Guild Wars 2 trading card game at PAX is, in the words of Community Manager Martin Kerstein, “like a big Dynamic Event in Guild Wars 2. Players will have to work together if they want to win.” ArenaNet staffers will be handing out two random cards to Guild Wars 2 fans who participate in various ArenaNet events, such as playing our demo, answering trivia questions, attending a demo presentation,  wearing a GW2 headband, or answering trivia questions.

There are five sets of trading cards (each based on a GW2 race), and each set has five cards. When you’ve collected a complete set of five cards, come to the ArenaNet booth to get your hand stamped with John’s Guild Wars 2 dragon logo stamp and receive a raffle ticket.  Every afternoon at 5 PM we’ll have a raffle drawing for cool prizes from our partners nVidia and Razer.

John Corpening himself will be stationed outside the convention center (we’ll Tweet his location) from 10-3 on Friday and Saturday with T-shirt tokens, GW2 postcards, and trading cards. If you’re playing our trading card game, John will happily provide you with two random cards, but anyone can get a free signed Guild Wars 2 postcard, which John will stamp with one of his custom made stamps.

Let’s talk about these stamps for a minute.  Each of our ink stamps, from the GW2 dragon logo to the cool character stamps, was designed and hand carved by John Corpening exclusively for PAX.

“I’m really into letterboxing, a hobby that makes good use of stamps,” John says.

Letterboxing is a hobby that began back in the 1850s in Dartmoor, England, and in the decades since, the pastime has evolved into its current form as a fusion of puzzle solving, art, and treasure hunting.  Letterboxers hide small containers in public places like parks, then provide other letterboxers with clues or directions to the container.  Each letterbox contains a logbook and a unique rubber stamp.  Those who find the letterbox make an imprint of the box’s stamp in their own notebook and then leave their own personal stamp in the logbook as proof that they found the box.

“Letterboxing resonates with my inner gamer,” John says. “It’s questing in real life – and you don’t have to kill anything.”

True enthusiasts of the hobby create personalized stamps, which is how John got into carving his own stamps.

To create a PAX stamp, John selected an image that he thought would reproduce well. Fortunately, there is no shortage of art assets at ArenaNet! He runs the selected image through a program called paint.net until he has a simplified, usable black and white image. Prep work is crucial, though. “Getting a workable design off an existing image often takes more time than the actual carving,” John says.

John prints out the image to the size he wants, then heavily goes over the image with pencil lead. By rubbing, he transfers this penciled image on to the carving material – in this case a vinyl substance called Firmcut – and he’s left with a ghostly pencil outline of the stamp right on the material. John then uses a gouging tool to carve out the image, then affixes the stamp to a handle.

Simple, right? John makes it look easy, but he’s really good at what he does. The end result is a detailed ink stamp that really fits with the hand-crafted, artisanal feel of Guild Wars 2 artwork.

PAX-goers will have a chance to check out John’s cool stamps and a whole lot more Guild Wars 2 this weekend.  Come join us!



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- 02-09-10 22:21 - 0 comments

Greetings Daevas,   We will be bringing the Israphel server down at 7:00 a.m. PDT, September 3, 2010 (more) for maintenance. The maintenance is estimated to take no longer than 1 hour.  Thank you for your patience!  -The Aion Community Team

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- 02-09-10 21:20 - 0 comments

As someone who’s been around the convention circuit a time or two, PAX Prime is without a doubt one of my favorite gaming shows. There’s just something about the level of passion radiating from attendees that reminds me why I love what I do. If you live in Washington State and you’ve never had a cha..

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- 02-09-10 02:22 - 0 comments

If you didn't know already, Open Beta Registration has begun. To apply, simply head over to http://entry.ffxiv.com.

Update: As a side note, this message is also found on the front page of the Open Beta application site:

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Acquisition of Registration Code for the Open Beta Test
We have an important announcement to the testers who have participated in FINAL FANTASY XIV Closed Beta Test.
Between 19:00 and 19:50 (PDT) on Sep. 1, 2010, an incorrect notice saying "Participants of closed beta test do not need to obtain new registration code for the open beta test." was being made on FINAL FANTASY XIV Open Beta Test Application Site.


Participants of closed beta test also need to obtain and register dedicated registration code for the open beta test. Please follow the directions listed in the mail "Guide to the FINAL FANTASY XIV Open Beta Test," which was sent to the participants of closed beta test on Aug. 31, 2010, and obtain the registration code from FINAL FANTASY XIV Open Beta Test Application Site.

We apologize for any inconvenience this may have caused.


Please try to keep all open beta sign up discussion as well as similar content here in one neat, tidy place.

Thanks.

Open Beta Servers

Huntari of FFXIVCore managed to get through the muck and supposedly got on the beta tester's site where they posted a list of OB servers. It's been confirmed by Huntari, thanks mate!

http://www.ffxivcore.com/gallery/1283380122/gallery_96_7_295018.png

Cornelia
Kashuan
Gysahl
Mysidia
Istory
Figaro
Wutai
Trabia
Lindblum
Besaid

Huntari and Drazzan have both submitted Racial stats to me, for your viewing pleasure:

http://www.ffxivcore.com/topic/12964-open-beta-begins-ob-servers-patch-notes/page__st__300__p__270176#entry270176

Spoiler

Huntari again comes through with the patch notes. Thanks!

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[Event-related]

- The new city-states Gridania and Ul'dah and their surrounding areas have been added.

- New quests have been added.

- Guildleves have been added and changed in the following ways:
Users can now accept guildleves at the Adventurers' Guilds in Gridania and Ul'dah.
The NPCs issuing guildleves in each city-state are as follows:
Regional Guildleves: Piralnaut (Limsa Lominsa), Gontrant (Gridania), Totonawa (Ul'dah)
Local Guildleves: T'mokkri (Limsa Lominsa), Tierney (Gridania), Eustace (Ul'dah)
New regional guildleves have been added.
New local guildleves have been added.
Failed levequests may be reattempted immediately upon renewal of the guildleve list.

[Battle-related]

- New monster varieties have been added.

- Monster placement has undergone several adjustments.

- The overall battle balance has been adjusted.

- Formula for skill point and experience point allocation has been revamped.


[Item-related]
- New pieces of equipment have been added.

- Various new items have been added.

- The goods stocked by vendor NPCs have been adjusted.

- The prices for items sold by NPCs at each shop have been changed.
Due to this change, the amount of gil players acquire has been increased.

- The following additions have been made to the synthesis system:
New recipes have been added.

- The gathering and synthesis-related term "Ability" has been changed to "Godsend".


[System-related]

- Gridania and Ul'dah have been added to the selectable starting cities on the character creation screen.



- Players can now save data for characters they've created to their hard drive and apply the data later to the creation of a new character.

- Players will now need to wait at least ten minutes before being able to restore HP and MP again at an aetheryte crystal.

- Social Lists has been added to the main menu.
 Players can add or delete characters to and from their friend list and blacklist.

- Support Desk has been added to the main menu.
 In this section, players can look over frequently asked questions or speak with Game Masters regarding in-game trouble.

- Examine has been added to the Interactions menu.
Targeting another player character and selecting Examine will display that player character's equipment.

- Various ways of expressing emotions and desires have been added.
Enemy signs have been added.
 While in a party, players can express their various desires regarding monsters in the field.
Ally signs have been added.
 While in a party, players can express various desires to other members of the party.
The emote "lounge" has been added.
 Also, the interaction "sit" has been added, which allows players to sit on nearby chairs, benches, etc.

- New text commands have been added.

- New categories and phrases have been added to the dictionary.



- A screenshot feature has been added.
Players can take pictures of the game screen by pushing Print Screen while holding down Scroll Lock on the keyboard.

- Keyboard Settings has been added under Configuration.

- Players can now change the display settings for each of their linkshells from Log Display Settings under Configuration.


* The Official FINAL FANTASY XIV Players' Site has been launched in conjunction with the start of the FINAL FANTASY XIV Open Beta Test.
Please click here for details.


GM's and built in print screen

http://web20.twitpic.com/img/155203108-50235e140d9323bd283a89de1cc209c6.4c7f1330-scaled.png

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- 01-09-10 23:25 - 0 comments

Our sixteenth installment of Screenshots of the Week features the towering iron city of Kaiator on northern Shara. This impregnable fo...

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- 01-09-10 21:47 - 0 comments

Recently we held a Final Fantasy XIV Swag Giveaway and the response from the FFXIVCore community has been huge. See below for some of the wallpapers and guides that were submitted. They're listed in no specific order. Feel free to browse them, while enjoying your favorite cup of coffee or tea.

Also thanks to those of you that contributed to our wiki, everyone are welcome to contribute, there's a lot to do! Check out our Wiki Hall forums to learn more and to post your questions and ideas.

Winners will be contacted individually sometime after the open beta craze. No definite ETA, but sometime early/mid September.

Guides submitted by the FFXIVCore.com community

Wallpapers submitted by the FFXIVCore.com community


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- 02-12-09 14:13 - 0 comments

The latest eye on the community finally answers a major question that people such as puremallace has been asking in Aion Discussion - xp will not reset in 2.0 and soul debt will not be forgiven.

They also provide several guide links, although they missed our very own guide for Taloc'instance from VashioKun. I wanted to point out to the community that his guide is in the guides section right now, because it's a very detailed guide with lots of images to help people through. I love those types of guides. :in-love:


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Greetings Daevas!



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