Mystical Awakening

Gaming Community since 2002


With the launch of The Division just a week away, we thought it was a good time to update you on exactly when servers will go live and when reviews will start to come out.

The Division was always designed to be a seamless online experience, giving players the option to play solo or group with fellow Agents to tackle missions and infiltrate the Dark Zone as a squad. Thanks to the feedback and participation of a record-setting beta 6.4 million players in the beta, we know many of you took up arms with others and saw first-hand how The Division’s unique gameplay experiences were brought to life by a large and active player population.

Since it’s impossible for us to populate the servers in a way that would adequately replicate playing The Division on launch day, reviewers will start playing the game along with everyone else when it’s released on March 8 – after the servers go live officially at 00:01AM Australian Eastern Daylight Time (AEDT). We anticipate there may be some impressions posted online within the first few days of launch that were based on experiences with The Division Beta, and we look forward to seeing streams, videos, and opinions that provide accounts of final, in-game conditions.

Players who have purchased digital copies can begin preloading today for Xbox One; Thursday, March 3 at 6PM CET / 9AM PT for PC (Steam/Uplay); and March 6 at 00:01AM local time on PlayStation 4 – except Japan where it will be available on March 8 at 00:01AM EST.

We can’t wait for you to share these and other Division moments as you explore the streets and begin your journey to save New York City. Thank you for your continued support.
For more on The Division, check out these previous stories:
The time has come for you to prepare for the final days before we are sent into New York City to clean it off those who have tried over to take the city. It is now that we sort out the groups, prepare for our ventures into the Dark Zone, liberate the the civilians and find out what has caused the plague!

After the Closed and Open Beta weekends I have to say I am stoked to play the game and go out together with my fellow MA Division agents to explore the wastes of New York City and see what is hidden in the Dark Zone. I hope we will see more of my fellow MA agents together with me to take on this task.

Hunting rogue Division agents in the Darkzone!​

I will see you all on the 8th of March when the call comes for us!

Welcome to another Newsletter of Mystical Awakening!

We are looking forward to the upcoming year where some highly anticipated games are coming out. The ones of most interest are posted down below. We hope you will enjoy reading them and playing them with us.

If you know any old MA members, direct them back to the site, have them signup and get them back into gaming! Let's make it happen and let's make 2016 a good gaming year!

Albion Online

Release date: August (can change)
Beta: Ongoing
MA Forum Section: Albion Online on the MA forums

Albion Online is a MMO that is currently in a (paid) beta testing phase. The game is a mix of Eve Online and Ultima Online. You are required to have all your gear crafted, gathering you will have to do (altough you can use laborers for extra materials when you gather). The game is a mix of PvP and PvE with PvPvE dungeons in the mix as well. Currently we have a group of people already in the game. The Beta will run till August is the current estimate right now. There will open world pvp, GvG (5v5 pvp for territory), City sieges (20v20), dungeons, crafting, guild islands, personal islands

So why should you look into this game? Here are some key points of interest
  • Player driven economy
  • Open World PvP
  • Full Loot PvP
  • your own personal island
  • A guild island
  • Claiming land for the guild
  • No P2W!

Albion PvP video​

The Division

Release date: 08/03/2016
Beta: TBA
MA Forum Section:...

2015 is gone, it's over and we can look back at it and wonder what has become of it. I had fun in 2015 with people from MA but now it is time to slowly look ahead and see what is ahead of us. There are some games of interest that I am excited for to see, and hopefully play with MA members. Some of these are...

The Division (I know people are hating on Ubisoft, but I have faith)
Albion Online
Star Citizen, will we see the launch this year?
Lineage Eternal, will we see it this year? it has been quiet about this game
Black Desert Online
Camelot Unchained

These are some of the games coming out this year and I am hoping that we as Mystical Awakening can enter either one of these and put down a banner and say, we were here, made our mark and we are still alive and kicking!

So MA members, what are you looking forward to in 2016? and what are your wishes for this year?
Letter from the Chairman: Happy Holidays... and Thank You

Greetings Citizens,

[​IMG]On the set of Squadron 42
As 2015 draws to a close, I would like to thank everyone in the Star Citizen community for your incredible support. It’s amazing to think that this journey started out just over three years ago with the simple idea that there had to be more people out there than myself who liked space and PC games. Why weren’t the big publishers interested in supporting space games? Why did they think the PC wasn’t a viable platform?

To say that all of you proved them wrong is an understatement. To date, you’ve done that to the tune of over $102 million in crowd funding raised to build this game and a million Citizens signing up to follow what we’re doing here. It’s the game I’ve been dreaming about ever since the moment I learned to program… and I’m pretty sure it’s the game all of you have been dreaming about, too!

For making all of this possible, I can only say: thank you. With this funding we are now building a game that can compete with any AAA publisher backed game out there. No corporate suits deciding what franchise to milk or license. I promised a long time ago that the funds that we raise prior to what we consider the commercial release of Star Citizen would go towards additional development. Because of all of your support we can build this game bigger and better than anyone thought possible a few years ago.

With big numbers comes big attention. Some people look at the number and say “Why should they have all that money?” Well it’s because you want to build a big, bold game that doesn’t compromise! This is the secret. The additional money that comes in doesn’t go towards dividends for shareholders or making...

Wow! Nothing beats the smell of victory in the morning!

You guys already know that I'm not really a PR person. So, I hope you will excuse me for thanking you in the only way that I know how.



I can't believe it. Between Kickstarter and our Paypal collection directly on, we raised just $1,783,796. from over 17,000 backers!

I feel dizzy. I need coffee. or maybe a nap.

That staggering last-minute surge means that, in the last 24 hours...

- We hit $1.5 million, unlocking the Infected rules and the Minotaur archetype (was that really yesterday morning?!)
- We unlocked the 15,500 backer All Father relic update,
- We passed $1.6 million, allowing us to build the Tournament system,
- We achieved the 17,000 backer goal, unlocking the Centaur relic, and
- We passed the $1.7 million mark, achieving the Combat Pets stretch goal!

Amazing... Unbelievable.

So, what happens next?

Now we get to work! We have a game to build. We refine the vision. We engage with you on the forums. We discuss our ideas (and mistakes) openly. We find the right solutions, together.

And we continue to seek out our kind. Crowfall isn't a game for everyone. But there are still players out there -- brave, lost, and arguably crazy -- who will share this vision. Who, like us, will HAVE to see it come to life. We need to find them, and bring them home.

We won't let you down. We're going to show the world a new kind of online experience.

Thank you for making CROWFALL a reality.

We'll see you in the game!

Todd, Gordon, and the team at ArtCraft Entertainment
Creators of Crowfall

P.S.. For those of you who found us late -- or for friends that couldn't pledge through...
Greetings, friends and guildmates. As you probably can see, we now have a new webiste/forum for the guild. We have been using Enjin for a while and when we started we felt right at home. However some key features were still missing to be of use to us and it limited us to reach out to you as a member. With the help of some guild members we feel like we have adressed most of these concerns now.

There are still a few things that will need to be looked at, and if you find them, post them here. If you have anything you would want to add to the website, feel free. Once you are signed up then post here for user access and you will get the guild member tag to see the rest of the website.

You can now tag members using @<name> And I will look into the option to tag all the guild members / registered members for a notification on important things, this will allow you all to stay on top of news as well!

The old Enjin website will still be around for archiving functions, so you don't have to fear all will be lost with it.
you can access it on this adress :

Enjoy the new website and welcome on behalf of the guild council of Mystical Awakening!